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There is enough element to obtain a serious gameplay with the HL engine.
Your idea sounds good, but it's lot of work, mate...and we're mostly very lazy here.
Je repete pour ceux du fond:
Les arbres et les noix, dehors!
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celpif a écrit :There is enough element to obtain a serious gameplay with the HL engine.
Too long corridors. Not enough rooms. Ground is desesperatly flat. Gameplay won't rules.
celpif a écrit :and we're mostly very lazy here.
+1
Capello, il est comme toi. En mieux. D'ailleurs, les chevilles gonflées lui siéent à merveille.
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Capello a écrit :Too long corridors. Not enough rooms. Ground is desesperatly flat. Gameplay won't rules.
There is enough dick heads who hang around, crews, forgotten stuff to find/use, dodgy areas to visit, tracts or maps to find, buddies, fumigene, low ceilings, water, cops, to avoid ( ...or not), and so much work to do/open (places, exits), so much beer to drink and weed to smoke.
Anyway, game designer is a real job ain't it?
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I had this project few years ago, with same concept using Valve Software's engine (which is pretty good). but it stayed a project....
Green stuff vs Catagames.
I let you guess who won...
Je repete pour ceux du fond:
Les arbres et les noix, dehors!