Dim. 17 Sep 2006, 22:43
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Capello a écrit :Too long corridors. Not enough rooms. Ground is desesperatly flat. Gameplay won't rules.
There is enough dick heads who hang around, crews, forgotten stuff to find/use, dodgy areas to visit, tracts or maps to find, buddies, fumigene, low ceilings, water, cops, to avoid ( ...or not), and so much work to do/open (places, exits), so much beer to drink and weed to smoke.
Anyway, game designer is a real job ain't it?
Je repete pour ceux du fond:
Les arbres et les noix, dehors!
Les arbres et les noix, dehors!